QuestLord app good for
Did you ever play RPGs back in the 80s? Of course you did! This game will bring you back 30 years ago. Surprisingly deep for a simple game. Youll have hair again! Youll lose your beer belly! Youll drive the same van you did in high school! Youll be a virgin again! Who wouldnt want that?!?
Honestly never thought I would get into this for it seems like a point and click, WELL "point and finger" not thinking dirty.. But Its really fun totally worth the buy and cheap too!
Really brings back the old RPG feel and plays pretty good with the control and in portrait mode.
I really enjoy this game. Reminds me of D&D. Simple to learn and play. One of the really fun things is choosing a different race starts the game in a different place in the game, so the game can be replayed in many different ways. I played the game through the first time, since then a glitch has developed so I cant teleport with the blue ball, so I cant complete the game. Even when I remove the game from my phone and reinstall the same glitch is there. How about an update!
This game is so fun I got it, quickly learned that the left and right arrows arent movement, they are turning, and started loving the game. However,the combat is a little :P besides when I finally found a spell book, thats when combat became fun. If your lazy though than use quick game and use the wizard to see the physics of the spell book
This game is a real gem! I love the swipe battling system
and the shield bashing. The sprite animations and sounds
are equally impressive. I also love how the game world is
very open and not linear. This is a very polished game.
Thanks
Some bad moments
Graphics not so good on iPad, UX is abysmal, no map in main screen means everything takes too long.
Better options exist. The Quest and Knights of Pen and Paper are immensely superior to this.
QuestLord isnt old school in a fun way. Its menu consists of confusing symbols and stats, it takes several steps to accomplish things unnecessarily, and it uses screen space poorly. Swiping to attack is not not fun, only cumbersome. But what really irked me? The graphics are stretched out. The art wasnt even designed to fit the screen right. Everything is stretched and faded and far from crisp.
Im sure this is a first attempt, but it needs a lot of work. Especially considering whats being charged for admission.
I like how this could be a good game. I looked past the graphics. I enjoyed the first part but the goblins are annoying and it is too hard to find the spell book. Also you should give us the weapons at every shop. Because I had a lot of money but not the fire power at the start at the goblins. It is also hard to know where your going.
As other reviewers have said, this first-person rpg dungeon crawler/ world explorer does not have the same depth as The Quest, yet it is a very satisfying game. Resource management of food and drink which replenish health and mana is important, especially at lower levels. At low levels you will probably die often and will automatically respawn at the last shrine where you left an offering. Dont let this discourage you, because as you level up and find powerful items and magic, all those earlier deaths will really have contributed to your leveling. I hope a sequel is in the works!
As a tribute to the first-person RPGs of the 80s, QuestLord works nicely. Reminds one very much of the D&D dungeon crawlers that were basically the go-to for CRPG thrills back in the day. Only, QuestLord is nicely streamlined so that its easier to play and lighter on the micromanagement. Unfortunately, the game does have some noteworthy shortcomings. The biggest things that to need to fixed are the interface, primarily the lack of a compass in the main screen (I cant belive that was overlooked) and the ability to strafe. Side-walking has been in these sort of RPGs for decades so its weird that its not present here because the fact you cannot strafe means that enemies get all sorts of cheap hits in on you because you have to take two or three moves to actually face them and attack. Another huge problem is the inability of the player to be able to mark the map with important notes, which is another hallmark of these types of games that is mysterious absent. The in-game maps only show a few details, mostly exits, but dont show you the locations of NPCs, items, or other important details. In old school games like this, you marked all this on the map yourself, which is fine with me, but the ability is not there. All that said, this is still a pretty entertaining bite sized sort of thing, I just think the interface could use some cleaning up.
But already I can tell this is game is flippin awesome! Needs tweaking of the movement buttons for more intuitive control but thats it. Old-school dungeon goodness!!! Buy this game!!!